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Geocoding is the process of assigning a location, usually in the form of coordinate values, to an address by comparing the descriptive location elements in the address to those present in the reference material. Addresses come in many forms, ranging from the common address format of house number followed by the street name and succeeding information to other location descriptions such as postal zone or census tract. In essence, an address includes any type of information that distinguishes a place.
This chapter begins by illustrating many of the applications of geocoding.
Next, a brief overview of the tools and software available with ESRI® ArcGIS® is given. Finally, tips on applying these tools to the geocoding process will be presented. <...>
For the analysis of spatially distributed data, a fundamental aspect is first considered: can the data be interpolated, or are they of such a type that an interpolation between two values measured at different locations makes no sense?
Various branches of physics and earth sciences have been studied from the point of view of mathematical morphology and its applications, but for the first time a whole book is devoted to a morphological approach to structural geology. In this sense, it fits in with a long tradition since the two founders of mathematical morphology were both mining engineers.
Gale is pleased to present the third edition of Geo-Data: The World Geographical Encyclopedia. This is the first new edition of Geo-Data since 1989, and it represents a complete revision and updating of that work. The purpose of the book remains unchanged: to provide the reader with the most detailed and comprehensive descriptions available for the physical geography of countries. Geo-Data’s focus and design is unique.
This user guide describes the recommended method for using the dynamic anisotropy options in Studio 3. It includes examples and shows the advantages of using the method. <...>
The data set used in the Creating Isoshells tutorial contains drillholes that are constrained by upper and lower wireframes. The wireframes are created by running a macro, and are used to define the extents of the isoshells that you create. <...>
This tutorial introduces you to the key Studio 3 features used for grade estimation. Typically 'grades' are estimated into the cells of a geological block model in order to generate a resource block model, which would then be used as input into the ore reserve optimisation or generation process of a mine planning cycle. Alternatively, 'grades' can estimated using panel (mining block) outlines and results saved to a results table, without creating a block model. <...>
Studio 3 provides many tools for designing pits, dumps and other types of surface excavations. This introduction will identify some of these tools and suggest an approach to pit design.
Studio 3 provides a new, industry standard interface that allows you to write scripts using JavaScript or VBScript, or any COM-aware scripting language. These scripts can be embedded into an HTML document, which can be loaded into the Studio 3 Customization window to execute commands.